


You will find it via Customize>Preferences on the “Gamma” tab. The first step is to “Enable Gamma/LUT Correction”. 3_Vertical blinds for window Enable Gamma/LUT Correction in 3DS MAX 2_3d-Models-for-VRay-interior-architectural-sceneryīecause the light should fall through the window I also imported very simple vertical blind as window curtain to create some nice effects with the daylight.

I also put in some basic 3D furniture low polygonal models – nothing special. I have created a standard 3d office room that should be used for this interior daylight rendering tutorial. OK – so let´s get started: 1_the-room-that-we-will-work-with And you are even allowed to use it for commercial projects – so no excuse anymore to grab it now: We put together here 60 archiviz graphics like cutout trees, plants and people as well as tileable textures and sky background images. Therefore I save my rendering in RAW format to have full control in Photoshop afterwards.īefore we start I want to give a small shoutout to our free “openArchiVIZpack” we use for a lot of our archi viz tutorials. The post production is the last step – but it is a really important one! Every photographer tries to get the most out of his photos in Photoshop, so do we.This is really important because with right exposer I mean right shutter speed, F-number and ISO (parameters that determine photos in real live) It is important to understand that a physical camera in VRay needs to be set up just like the real worlds DSLR cameras Instead we can manage it with the camera. Remember: Because of we are using the photographic way we do not need to change the lights default parameters a lot. I will go through following steps to explain my method: I think this is the best way for you to learn how to render without knowing a thousand of parameter.

I would love to call my approach rendering through the eye of a photographer. This is Kanak and I want to explain you here exclusively on how you can easily set up a daylight interior scenery in 3ds MAX by using VRay rendering engine with a bit of Photoshop correction of the RAW rendering afterwards.
